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This new Switch version is clearly just a port of those and while the almost 20-year-old graphics have been spruced up slightly the low-tech facial animations rob a lot of the dialogue sequences of their full impact. Surprisingly, KOTOR is in a similar position to the GTA Definitive Edition trilogy in that the only proper remaster it’s ever had is on smartphones. The level design is very simplistic, with little mechanical difference between the desert sands of Tatooine or the thick forests of Kashyyyk, but the game does its best with the technology of the time – even though it’s obvious that if it was made now it’d be a semi-open world title, not just a series of maze-like rooms pretending to be a whole planet. That means you’re free to wander around the various locations with your crew, talking to whoever you want, engaging in side quests, and making moral decision that tip you towards the light or dark side of the Force. In most other respects the game operates similarly to Mass Effect, which was always something of a spiritual sequel, given that BioWare did not work on the KOTOR sequel.















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